k067 A real-time refraction renderer for volume objects using a polygon-rendering scheme
k066 3D Shpae Tokenization
k065 Differentiable Neural Surface Refinement for Modeling Transparent Objects
k064 Transparent Object Reconstruction via Implicit Differentiable Refraction Rendering
k063 Image-Based Relocalization and Alignment for Long-Term Monitoring of Dynamic Underwater Environments
k062, G062 Occupancy Networks, Learning 3D Reconstruction in Function Space
A Survey of Conversational Search
k061 GSCore, Efficient Radiance Field Rendering via Architectural Support for 3D Gaussian Splatting
k060, G061 GPU-Accelerated Transparent Point-Based Rendering
k059, G060 NeuralTO, Neural Reconstruction and View Synthesis of Translucent Objects
k058 Were RNNs All We Needed?
k057 Ocean-depth measurement using shallow-water wave models
OpenAI o3-mini报告
k056 Optimal reconstruction of water-waves from noisy pressure measurements at the seabed
k055 Robust Ladder Climbing with a Quadrupedal Robot
k054 Equivariance, The Lie Derivative for Measuring Learned Equivariance
3D Gaussian Splatting in Robotics, A Survey
k053 Gaze-LLE, Gaze Target Estimation via Large-Scale Learned Encoders
k052 Bayesian uncertainty analysis for underwater 3D reconstruction with neural radiance fields
k051, G059 Consistent Depth Prediction for Transparent Object Reconstruction from RGB-D Camera
常用的AI网站
k050, G058 Seathru-NeRF, Neural Radiance Fields in Scattering Media
044, k049, G057 3PSDF, Three-Pole Signed Distance Function for Learning Surfaces with Arbitrary Topologies
k048 Deep Learning is Not So Mysterious or Different
k047 Fast Underwater Scene Reconstruction using Multi-View Stereo and Physical Imaging
Sphere Tracing, A Geometric Method for the Antialiased Ray Tracing of Implicit Surfaces
k045, G054 WaterNeRF, Neural Radiance Fields for Underwater Scenes
070, L002, k044, G053 Neural Geometric Level of Detail, Real-time Rendering with Implicit 3D Shapes
k043 AquaNeRF, Neural Radiance Fields in Underwater Media with Distractor Removal
k042 FatesGS, Fast and Accurate Sparse-View Surface Reconstruction using Gaussian Splatting with Depth-Feature Consistency
k041 Positive Affect and the Other Side of Coping
k040, G052 Transparency for Computer Synthesized images
k038 An Approximate Image-Space Approach for Interactive Refraction
k037 NeuSG, Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidance
k036 Sea-thru, A Method For Removing Water From Underwater Images
k035 RecGS, Removing Water Caustic with Recurrent Gaussian Splatting
k035 PBR Translation
k033 A Phenomenological AI Foundation Model for Physical Signals
G010, L003, k034 NeuS2, Fast Learning of Neural Implicit Surfaces for Multi-view Reconstruction
k032 U2NeRF, Unifying Unsupervised Underwater Image Restoration and Neural Radiance Fields
k030 Gaussian Splashing, Direct Volumetric Rendering Underwater
k006 Eikonal Rendering, Efficient Light Transport in Refractive Objects
G006, k031 Unisurf, Unifying Surface Reconstruction via Implicit Surface Learning
k029, G050 Looking Through the Glass Neural Surface Reconstruction Against High Specular Reflections
k028, G049 Summed-Area Tables for Texture Mapping
k027 SeaSplat, Representing Underwater Scenes with 3D Gaussian Splatting and a Physically Grounded Image Formation Model
k026 UW-GS, Distractor-Aware 3D Gaussian Splatting for Enhanced Underwater Scene Reconstruction
k025 WaterSplatting, Fast Underwater 3D Scene Reconstruction Using Gaussian Splatting
水下数据集
FlashGS, Efficient 3D Gaussian Splatting for Large-scale and High-resolution Rendering
k022 MeshSplats, Mesh-Based Rendering with Gaussian Splatting Initialization
k021 On the Convergence and Stability of Upside-Down Reinforcement Learning, Goal-Conditioned Supervised Learning, and Online Decision Transformers
k020 Moving Least Squares Method and its Improvement, A Concise Review
k017 Neural Transmitted Radiance Fields
083 Surfaces Generated by Moving Least Squares Methods
k016 A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets
Ray Tracing, Intersection of a Ray and a Mesh
G045 Bitcoin, A Peer-to-Peer Electronic Cash System
G043, k015 From Transparent to Opaque, Rethinking Neural Implicit Surfaces with α-NeuS
k018 Nu-NeRF, Neural Reconstruction of Nested Transparent Objects with Uncontrolled Capture Environment
G042, k014 Non-Iterative, Feature-Preserving Mesh Smoothing
k013 SLAM and 3D Semantic Reconstruction Based on the Fusion of Lidar and Monocular Vision
G009, k012 Seeing Through the Glass, Neural 3D Reconstruction of Object Inside a Transparent Container
基于曲率的平滑策略
k007, G041 BakedSDF Meshing Neural SDFs for Real-Time View Synthesis
G040, k011 Real-time Neural Radiance Caching for Path Tracing
k010 Post-quantum cryptography and the quantum future of cybersecurity
G039 Brief analysis of DeepSeek R1 and its implications for Generative AI
G038 DeepSeek R1 技术报告
3D Gaussian Splatting实训笔记
078 Scaffold-GS, Structured 3D Gaussians for View-Adaptive Rendering
077 Dynamic 3D Gaussian Fields for Urban Areas
066 GlassLoc, Plenoptic Grasp Pose Detection in Transparent Clutter
065 Physically Based Shading at Disney
064 Tabletop Transparent Scene Reconstruction via Epipolar-Guided Optical Flow with Monocular Depth Completion Prior
063 NeReF Neural Refractive Field for Fluid Surface Reconstruction and Rendering
062 Dense Reconstruction of Transparent Objects by Altering Incident Light Paths Through Refraction
061, k045, G055 3D Gaussian Splatting for Real-Time Radiance Field Rendering
060, k023 NeUDF Learning Neural Unsigned Distance Fields with Volume Rendering
058 Mip-NeRF 360 Unbounded Anti-Aliased Neural Radiance Fields
058 A trip down the graphics pipeline pixel coordinates
057 SeaThru-NeRF, Neural Radiance Fields in Scattering Media
056 Extracting Triangular 3D Models, Materials, and Lighting From Images
055, G044 Environment Matting and Compositing
054 Differentiable refraction-tracing for mesh reconstruction of transparent objects
052 Transparent and Specular Object Reconstruction
051 Eikonal Fields for Refractive Novel-View Synthesis
049 Ref-NeRF, Structured View-Dependent Appearance for Neural Radiance Fields
046 NeTO, Neural Reconstruction of Transparent Objects with Self-Occlusion Aware Refraction-Tracing
049 Ref-NeuS, Ambiguity-Reduced Neural Implicit Surface Learning for Multi-View Reconstruction with Reflection
052 吴博剑博士的毕业论文
043 NeRF++ - ANALYZING AND IMPROVINGNEURAL RADIANCE FIELDS
053 A Reflectance Model for Computer Graphics
听论文讲座感想体会
问题导航
网站链接
AI绘图关键词
问题导航
每日学习笔记
040 alphaSurf
039 Geometry-consistent Neural Shape Representation with Implicit Displacement Fields
023 HF-NeuS, Improved Surface Reconstruction Using High-Frequency Details
GPT聊天记录
038 IGR, Implicit Geometric Regularization for Learning Shapes
037 IDR, Multiview Neural Surface Reconstruction by Disentangling Geometry and Appearance
036 ClearPose, Large-scale Transparent Object Dataset and Benchmark
035 Through the Looking Glass, Nerual 3D Reconstruction of Transparent Objects
034 Exploiting Semantic Relations for Glass Surface Detection
021 Geo-Neus, Geometry-Consistent Neural Implicit Surfaces Learning for Multi-view Reconstruction
020 SparseNeuS, Fast Generalizable Neural Surface Reconstruction from Sparse Views
音乐鉴赏
020 Phase Transitions, Distance Functions, and Implicit Neural Representations
PPT笔记
019 NeuMesh, Learning Disentangled Neural Mesh-based Implicit Field for Geometry and Texture Editing
VSCode笔记
Vim笔记
Whitesides' Group - Writing a Paper
计算机视觉方向的图书
待读论文整理
018, k039 Volume Rendering of Neural Implicit Surfaces
032 Instant Neural Graphics Primitives with a Multiresolution Hash Encoding
017 Marching cubes, A high resolution 3D surface construction algorithm
To Read List
016 NeuS Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction
论文索引
已读论文整理
已读书目汇总
015 NeRF Representing Scenes as Neural Radiance Fields for View Synthesis
014 Pixel2Mesh, Generating 3D Mesh Models from Single RGB Images
013 A Gentle Introduction to Graph Neural Networks
Design Space for Graph Neural Networks
Python数据处理
012 Vision Transformer for Dense Prediction
乱码
Linux使用方法
主题预览